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Chapter 4: Streaming, Gaming, and Influencers

Play fair, comment kind, think critically

For a lot of students, the most active online communities aren’t social media at all. They’re game lobbies, voice channels, livestream chats, and the comment sections under favorite creators’ videos. These spaces are fast, loud, and fun, and they have some of the best and worst behavior on the internet.

This chapter covers how to be a great teammate, how to recognize the different kinds of people who cause trouble (and why they do it), how to be a responsible viewer and creator, how to tell when an influencer is selling you something, and how to use other people’s music and art fairly in your own work.


Online games put you on teams with friends, classmates, and strangers from around the world. Like any sport, they run on sportsmanshipsportsmanship: Fair, respectful, and gracious behavior toward teammates and opponents, whether you win or lose..

  • Encourage teammates, especially when the match is going badly. “We’ve got the next round” beats blaming.
  • Win and lose gracefully. “GG” (good game) at the end means something. Excessive bragging or rage-quitting doesn’t.
  • Keep voice and text chat clean. Slurs, insults, and constant trash talk drive people away.
  • Play to the game’s rules. Cheating ruins the experience for everyone else in the match.
  • Include new players. Everyone was a beginner once.

Voice chat brings back tone of voice, which helps, but it also brings new problems. Your voice can reveal your age, and background noise can reveal where you are or who is home. Shouting into a headset feels much louder to other players than it does to you. Good voice chat habits: use push-to-talk if the game offers it, keep callouts short and useful during a match, and switch to text chat or mute yourself if you’re frustrated. For younger players, many games let parents limit voice chat to friends only, and that’s a smart default.

Some players deliberately try to ruin the game for others. griefinggriefing: Deliberately ruining other players' experience in a game, for example by destroying their creations, harassing them, or sabotaging the team. means intentionally sabotaging other people: destroying someone’s build, team-killing, blocking objectives, or following a player around to harass them. Toxic chat and griefing are the gaming versions of cyberbullying, and the upstander steps from Chapter 3 still apply.

Almost every online game gives you tools:

Tool What It Does When to Use It
Mute Stops you hearing or seeing one player Annoying or rude chat
Block Stops a player from contacting you Repeated harassment or creepy messages
Report Sends the behavior to moderators Threats, hate speech, cheating, griefing
Privacy settings Limits who can message or join you Set before you play, with a parent for younger players

Using these tools isn’t “being dramatic.” It is how healthy communities protect themselves.

Games are designed to be engaging, and that’s a good thing until it starts crowding out sleep, homework, or time with people. Setting a stopping point before you start (“two matches, then done”) is easier than stopping mid-game.


4.2 — Trolls, Scammers, and Hackers: Who and Why? 🎭

Section titled “4.2 — Trolls, Scammers, and Hackers: Who and Why? 🎭”

Some people online set out to cause harm. Security experts call anyone who does this a threat actorthreat actor: A person or group that tries to cause harm to people, accounts, or systems, described by who they target, how they do it, and why.. Understanding them by target, method, and motive makes their behavior less mysterious and easier to defend against.

Threat Actor Typical Target Method Apparent Motive
Troll Anyone who will react Provocative comments, fake outrage, baiting Attention, amusement
Griefer Players in a shared game Sabotage, harassment, team-killing Power, entertainment
Scammer Players with valuable accounts or items Fake giveaways, “free currency” sites, fake trades Money
Account thief Accounts with rare skins, followers, or saved payment info Phishing logins, reused passwords Money, status
Cyberbully A specific person they know Repeated harassment, exclusion, rumors Control, revenge, social status
Predator Young people Building fake trust, moving to private chat, asking for secrets or photos Exploitation

That last row is serious. An adult who flatters you, offers gifts or game currency, asks you to keep your friendship secret, or pushes to move to a private app is showing warning signs. Stop responding and tell a trusted adult right away. You won’t be in trouble.

You’ll hear “hacking” used for very different things. The difference comes down to one word: permission.

  • Malicious hacking is breaking into accounts or systems without permission: stealing a friend’s login, using cheat software that tampers with a game, or attacking a server. It violates game terms, can get accounts banned permanently, and can be a crime under laws like the federal Computer Fraud and Abuse Act.
  • ethical hackingethical hacking: Security testing done with the owner's permission, within agreed limits, to find and fix weaknesses before attackers do. is security testing done with the owner’s permission, within an agreed scope, to find and fix weaknesses. Many companies, including some game companies, run bug bounty programs that reward people for responsibly reporting flaws. Students can practice legally in Capture the Flag (CTF) competitions such as picoCTF, which provide practice systems built to be tested.

If you discover a glitch that lets you see other players’ information, the ethical move is to report it to the developer, not to use it or share how it works.


Livestreaming platforms such as Twitch, YouTube, and TikTok let creators broadcast in real time while viewers comment and react. Live content is exciting because it is unedited, and that is exactly what makes it risky.

  • Keep comments kind and on topic. Spamming the same message or emote drowns out other viewers.
  • Remember the streamer is a real person, not a character. Comments about their appearance or personal life can hurt.
  • Follow the channel’s rules. Most streams have posted chat rules and volunteer moderators who enforce them.
  • Don’t backseat game unless the streamer asks for tips.

Livestreaming has age limits, and they are often higher than for regular accounts (TikTok requires hosts to be 18, for example). If you make videos for school or for a family-approved channel, the same responsibilities apply to recorded content:

  • Follow community guidelinescommunity guidelines: A platform's published rules about what content and behavior are allowed, enforced by moderators and reporting tools.. Platforms remove content, and sometimes whole channels, for breaking them.
  • Protect PII on camera. Viewers have figured out creators’ locations from window views, school shirts, and mail on a desk. Check your frame.
  • Never share other people (including siblings or classmates) on camera without their permission.
  • Skip dangerous challenges and pranks. Content that risks injury or humiliates someone isn’t worth the views.

Behind most healthy chats are moderators, often volunteers, who remove spam and harmful messages and enforce the rules. Many platforms also offer automatic filters that block certain words or links. If you ever help moderate a class channel or club server, apply rules the same way to everyone, explain decisions calmly, and bring serious issues like threats or self-harm messages to an adult right away. Fair, consistent moderation is netiquette at the community level.


4.4 — Influencers and Sponsored Content 🌟

Section titled “4.4 — Influencers and Sponsored Content 🌟”

Influencers are creators with large followings who shape trends and opinions. Many are funny, talented, and genuinely inspiring. But being an influencer is also a business, and it helps to understand how that business works.

Many influencers earn money from brands. sponsored contentsponsored content: A post or video that a creator is paid, or given free products, to make about a brand or product. is a post or video a creator is paid (or given free products) to make. In the U.S., the Federal Trade Commission’s Endorsement Guides require creators to clearly disclose those connections, with labels like “#ad,” “sponsored,” or a platform’s “paid partnership” tag. The disclosure has to be easy to notice, not buried in a pile of hashtags.

That rule exists to protect you. A recommendation from someone who was paid isn’t necessarily dishonest, but you deserve to know about the payment so you can judge it.

When an influencer recommends something, ask:

  • Is this sponsored? Did they disclose it?
  • Have they actually used it, or are they reading a script?
  • What would someone who wasn’t paid say about it?
  • Is this trend safe, or is it designed only to get views?

Influencers are not your friends, even when they feel like it. That one-sided closeness is sometimes called a parasocial relationship, and it is completely normal. It just means you should apply the same critical thinking you’d use for any advertisement.

Netiquette also applies to how fans treat creators and each other. “Fan wars” in comment sections, piling on a creator who made a mistake, or harassing people who prefer a different creator are all forms of toxic behavior. You can disagree with a creator’s choice and say so respectfully, or simply stop watching.


Section titled “4.5 — Creating Content: Copyright and Fair Use ©️”

When you make videos, music, art, or game mods, you’ll want to use other people’s work: a song, a clip, an image, a font. Netiquette and the law both expect you to respect the people who made those things.

Intellectual property is creative or inventive work that the law lets people own.

Type What It Protects Example Does Fair Use Apply?
Copyright Original creative works: music, video, art, writing, code A song, a game’s artwork Yes, in limited cases
Trademark Brand names, logos, and slogans A game company’s logo You may name a brand to talk about it, but not use its logo to make your work look official
Patent Inventions and new processes A new controller design No; patents have no fair use rule
Trade secret Valuable private business information A company’s secret recipe or code No; it’s protected by keeping it secret

copyrightcopyright: The legal right of a creator to control how their original work is copied, shared, performed, or changed. is the one you’ll meet most. It applies automatically the moment someone creates an original work. You don’t need to see a © symbol for a work to be protected.

fair usefair use: A part of U.S. copyright law that allows limited use of copyrighted material without permission for purposes like commentary, criticism, teaching, news, and parody. lets you use small portions of copyrighted work without permission for purposes like commentary, criticism, teaching, news reporting, and parody. Courts look at four factors: the purpose of the use, the nature of the original work, how much was used, and whether the use hurts the market for the original. A short clip in a review you’re critiquing is more likely to be fair use than putting someone’s entire song behind your highlight reel. Fair use is decided case by case, so “I gave credit” or “I only used 10 seconds” doesn’t automatically make it legal.

Many creators share work under licenses that say up front what you can do:

  • All rights reserved: you need permission (the default for copyright).
  • Creative Commons: creators choose rules like “give credit,” “no commercial use,” or “share under the same license.” Fair use still applies on top of these licenses.
  • Public domain: no copyright restrictions, such as very old works or works the creator released freely.

Platforms also offer libraries of licensed music and sound effects made for creators. Using those, and keeping a list of every asset and its license, is how professionals stay safe.


Chapter 4 Activity: Lab: The Sportsmanship Experiment 🔬

Section titled “Chapter 4 Activity: Lab: The Sportsmanship Experiment 🔬”

Your Mission: Measure how communication affects teamwork, then build a community code for an online space. Use a classroom game or a school-approved tool your teacher sets up.

Predict how much respectful chat will improve teamwork and enjoyment. Your teacher will run a short team game twice: once with teams using encouraging, clear communication, and once with teams using only neutral, minimal communication. (No one will be asked to be rude.) After each round, every player rates teamwork and enjoyment from 1 to 5.

Calculate the average scores for each round. Was your hypothesis supported? Write down two specific messages from the encouraging round that helped.

Make a card for each threat actor in 4.2. On each, list their target, method, and motive, plus one warning sign and one defense. Trade cards with a partner and check each other’s work.

Write a five-rule community code for a fictional class gaming club or video channel. Include one rule each about sportsmanship, privacy on camera, sponsored content disclosure, and copyright. Explain which section of this chapter supports each rule.


  • I can describe good sportsmanship and explain what griefing is
  • I know when to use mute, block, and report
  • I can categorize a threat actor by target, method, and motive
  • I can distinguish ethical hacking from malicious hacking
  • I can be a respectful viewer and protect PII if I create content
  • I can explain why sponsored content must be disclosed and how to think critically about influencers
  • I can compare copyright, trademark, patent, and trade secret, and explain how fair use applies to each
  • I can explain the difference between all rights reserved, Creative Commons, and public domain