Chapter 1: What Is Netiquette?
What Is Netiquette? 🌐
Section titled “What Is Netiquette? 🌐”Why do we need manners on the internet?
Think about the last time you played an online game, joined a video call, or sent a message to someone in your family. On the other side of that screen was a real person with real feelings. Maybe they laughed at your joke. Maybe they were confused by it. You probably never found out, because you could not see their face.
That is the big puzzle of the internet. It connects us to more people than any playground or classroom ever could, but it hides most of the clues we use to understand each other. That is why people invented a special set of manners just for the online world.
In this chapter, we will learn what those manners are called, why every group of people needs rules, how the internet is like a giant classroom, and why some online rules are so important that they became laws. Let’s begin!
1.1 — Rules Everywhere We Go 🏫
Section titled “1.1 — Rules Everywhere We Go 🏫”Every place you go has rules, even if nobody reads them out loud. In the classroom, you raise your hand so one person talks at a time. In the library, you use a quiet voice. On the soccer field, you don’t pick up the ball with your hands. At the lunch table, you wait your turn in line.
Rules like these are not there to spoil the fun. They are there to make the fun possible. Imagine a soccer game where everyone made up their own rules. One player carries the ball, another kicks it into the stands, and a third says goals only count on Tuesdays. Nobody would know what was going on, and nobody would have a good time.
Manners Are Rules for Getting Along
Section titled “Manners Are Rules for Getting Along”Some rules are written down, like the rules of a sport. Others are polite habits that people agree on, like saying “please” and “thank you,” holding the door, or not interrupting. These habits are called etiquetteetiquette: The polite habits and good manners people agree on so everyone can get along..
Etiquette changes a little from place to place. You would act differently at a birthday party than at a library. But the goal is always the same: help everyone feel comfortable, respected, and treated fairly.
Rules Protect Everyone
Section titled “Rules Protect Everyone”Good rules protect people who are not in charge. The quiet student gets a turn to talk. The new kid gets a seat at the table. The youngest player still gets to touch the ball. When rules are fair, everybody gets a chance, not just the loudest or fastest person in the room.
Rules also save time. When everyone already knows how to line up for recess, nobody has to argue about it every single day. The class can skip the arguing and get straight to the playing. Good rules work like a shortcut: people agree once, and then they can spend their energy on learning, building, and having fun together.
1.2 — The World’s Biggest Classroom 🌐
Section titled “1.2 — The World’s Biggest Classroom 🌐”The internet is like a giant classroom with millions of rooms. In one room, students are doing math practice. In another, a family is sharing vacation photos. In another, kids are building a castle together in a game. People from every country can step into these rooms at any time of day.
But this classroom has one big difference. Online, you usually can’t see the people you are talking to. You can’t see a smile, a frown, a shrug, or tears. You can’t hear if someone’s voice is joking or serious. All you have are words, pictures, and maybe an emoji or two.
The Missing Clues
Section titled “The Missing Clues”Without faces and voices, it becomes easy to forget that real people are on the other side of the screen. Someone might type a message they would never say out loud to a person standing in front of them. Another person might read a friendly joke and think it was mean.
That is why we need netiquettenetiquette: Good manners and kind, safe, responsible behavior when using the internet or technology.. The word is two words squished together: net, short for internet, and etiquette, which means good manners. Netiquette is the set of habits that keeps online spaces kind, safe, and fair.
Every Online Space Is a Community
Section titled “Every Online Space Is a Community”A class video call, a family group chat, and a game server are all different kinds of online communityonline community: A group of people who meet, talk, learn, or play together using the internet.. Each one has members, and each one works best when its members look out for each other. A person who uses technology safely, kindly, and responsibly as part of these communities is called a digital citizendigital citizen: A person who uses technology safely, kindly, and responsibly as a member of online communities.. That includes you!
Same Tool, Different Choices
Section titled “Same Tool, Different Choices”Here is something important to notice. A tablet does not decide whether to be helpful or harmful. People decide. The same device can be used to cheer up a friend or to tease them, to share a science fact or to spread a rumor, to help a classmate log in or to sneak into someone else’s account.
| Helpful Choice | Harmful Choice |
|---|---|
| Sending “Great job on your project!” | Sending “Your project was boring.” |
| Teaching Grandpa how to video call | Pretending to be someone else in a chat |
| Sharing a library website with your class | Sharing a classmate’s photo without asking |
The technology is the same in every row. The choices are what make the difference.
1.3 — Good Netiquette in Action 🔍
Section titled “1.3 — Good Netiquette in Action 🔍”Netiquette is easiest to understand when you see it. Let’s look at a few everyday moments and compare a choice that helps with a choice that hurts.
Moment 1: The Math Game
Section titled “Moment 1: The Math Game”Mia and Alex are playing an online math game with their class. Alex takes a long time to answer. Mia could type, “You are SO slow!” Or she could type, “Nice work, Alex! That was a hard one.” The first message makes Alex want to quit. The second makes him want to keep trying. Same game, same moment, very different results.
Moment 2: The Cool Picture
Section titled “Moment 2: The Cool Picture”Emma finds an amazing photo of a hummingbird on a nature website. She wants to show her friends. If she sends it and writes, “I found this on a nature website, isn’t it awesome?” she is being honest. If she says, “Look at the picture I took!” she is taking credit for someone else’s work. You will learn more about giving credit in Chapter 5.
Moment 3: The ALL CAPS Message
Section titled “Moment 3: The ALL CAPS Message”Jordan is excited about a class field trip and types, “WHEN ARE WE LEAVING???” To Jordan, it feels like happy energy. To the people reading it, ALL CAPS can feel like shouting. A calmer message, like “So excited! What time do we leave?” shares the same energy without sounding angry.
Moment 4: The Group Chat
Section titled “Moment 4: The Group Chat”Sam’s class has a group chat for a project. Sam sends ten messages in a row about a video game. Everyone has to scroll past them to find the project information. Good netiquette means staying on topic in a shared space and saving the other conversations for another time.
The Pause
Section titled “The Pause”Notice that every good choice above started with a tiny pause. Before you send, take one breath and ask: Would I say this to the person’s face? Is it true? Is it kind? Does it belong here? That pause is the most powerful netiquette tool you have, and it costs nothing.
1.4 — Why Online Rules Exist 📜
Section titled “1.4 — Why Online Rules Exist 📜”You already know that classrooms have rules. Online spaces have rules too, and they come in three main sizes.
Size 1: Netiquette
Section titled “Size 1: Netiquette”The smallest rules are the manners you learned in this chapter: being kind, staying on topic, and not shouting in ALL CAPS. Nobody gets arrested for typing in all caps, but these habits make every online space better.
Size 2: Policies
Section titled “Size 2: Policies”A policypolicy: A set of written rules that a school, company, or group creates to guide how people should act. is a set of written rules made by a school, a company, or a group. Your school probably has an acceptable use policy (AUP)acceptable use policy (AUP): A school or organization's written rules for how its devices, networks, and accounts may be used., often called an AUP. It explains how students may use school devices, school accounts, and the school internet. Apps and games have policies too, which explain what players may and may not do. Breaking a policy can mean losing your account or your device privileges.
Size 3: Laws
Section titled “Size 3: Laws”The biggest rules are laws. A lawlaw: A rule made by a government that everyone in a country, state, or town must follow. is made by a government, and everyone must follow it. Some laws were created just for the online world, because people realized that kids and adults needed protection there too.
For example, the United States has a law called the Children’s Online Privacy Protection Act, or COPPA. It says that websites and apps must get a parent’s permission before they collect personal information from children under 13. That is the reason so many apps say you must be 13 or older to make an account. The rule is not there to be unfair to kids. It is there to protect your information until you are older.
Why Lawmakers Made Online Rules
Section titled “Why Lawmakers Made Online Rules”Laws and policies about the internet exist for the same reasons classroom rules do:
- To protect people, especially kids, from harm and from strangers who collect their information.
- To keep things fair, so people’s work and property are respected.
- To make clear what happens when someone breaks the rules, so communities can fix problems.
Looking Ahead
Section titled “Looking Ahead”In the rest of this book, you will practice netiquette in every kind of online space: game chats, group messages, video calls, shared documents, and more. You will learn how to stand up for someone being treated unkindly, how to keep your information safe, and how to leave a trail online that makes you proud.
Chapter 1 Activity: The Netiquette Rulebook 📘
Section titled “Chapter 1 Activity: The Netiquette Rulebook 📘”Your Mission: Your class is opening a brand-new online space, and it needs a rulebook. You are on the team that writes it.
Part 1: Choose Your Space
Section titled “Part 1: Choose Your Space”With a small group, pick one online space: a class video call, a game chat, a family group chat, or a shared class slideshow. Write its name at the top of a piece of paper.
Part 2: Write the Rules
Section titled “Part 2: Write the Rules”Write five rules for your space. Use at least one rule about kindness, one about staying on topic, and one about safety. Next to each rule, write why it exists. A rule with no reason is hard to follow.
Part 3: Size It Up
Section titled “Part 3: Size It Up”Look at your five rules. Label each one N for netiquette, P if it would make a good school policy, or L if it sounds like something a law should protect. Share your rulebook with the class and compare. Did any groups write the same rule?
Key Concepts Checklist
Section titled “Key Concepts Checklist”- I can explain what etiquette means
- I can explain where the word netiquette comes from
- I know online spaces are communities with real people in them
- I can explain why it is easy to forget about feelings online
- I know the same device can be used to help or to harm
- I can use the pause before I send a message
- I can tell the difference between netiquette, a policy, and a law
- I can explain why many apps say you must be 13 or older
